July 5th, 2012
Selected Works: Product Design Labels: prototype, Woodbot
North Kingdom & The Woodbot Pilots — Almost a year after receiving the first wooden prototypes, the last round of feedback has been sent to our friends in Hong Kong. Yes it has been a long process but the timing hasn’t been an issue when it’s a pure side project. These last guys arrived last month and look pretty cool, but it will be a fourth, a final round this summer when I still have some issues with the design. When we need a financier, like Kickstarter.com, for the production we need these characters as perfect as possible. When we are done, they will be sold three and three in a limited edition of 500.
In the last round we will fix details like head logotypes, horns placements, the finishing and a redesign of the box.
Detail study; logotype cut in wood and the hands with flexible fingers.
The photos are taken just outside my apartment at the Observatorium.
February 23rd, 2012
Selected Works: Graphic Design, Interactive, Miscellaneous, Photography, Product Design Labels: North Kingdom project
North Kingdom project — An online 3d game utilizing the hardware acceleration introduced in Adobe Flash 11.
The ATL developed by Jung von Matt focus on visualizing the possibilities and power of the Vodafone network through four main characters – The Netguys. These Netguys can be seen in TVC, Print, Out of Home and also in an interactive experience. In the interactive channel Vodafone wanted to give their customer a fun, casual and engaging game experience centered around the Netguys characters in the browser.
In the interactive channel Vodafone wanted to give their customer a fun, casual and engaging game experience centered around the Netguys characters in the browser. The decision was made to evaluate the all new Adobe Flash 11 platform that allows for creating rich dynamic 3D content in a browser.
Our idea to communicate was that Vodafone customers have access to the Network of Tomorrow (im Netz von Morgen) but it is really up to them to make use of all the possibilities with Vodafone as a mobile provider.
More information — North Kingdom.
Play Netguys — English version
For a couple of month ago I worked on this project as Art Director and designer. Netguys was a big challenge for us when we where working with the new 3d engine in Flash 11 with a very small team and a very tight time limit. However, this kind of projects can be really fun to do!
What is really cool in this project is that the 3D blocks in the city appears randomly so you never know what’s coming up, you never know how the city will look like. More about this later at our Behind the Scene section.
These 3d images have I done in Cinema 4D, just to make the screenshots from the game little more interesting. I bought the display model at TurboSquid.
A poster I did most for fun, but later on become the splash page you can see below.
More pictures and information here.
February 9th, 2012
Selected Works: Product Design Labels: 3D, Concept
“Waldner” – the next generation ping pong table, is made with an advanced computer system integration. The table has a multi-touch surface, which responds to human touch and real world objects, like ping-pong balls. The table is also equipped with Siri voice recognition that monitors the game along with a Mac Pro 12-core computer. That means the table is very intelligent; it sees, feels and hears the game. You can even discuss a ball with it to improve your ping pong skills or argue about a point.
Under the surface we find two 2.4GHz Quad-Core Intel Xeon E5620 “Westmere” processors and an ATI Radeon HD 5870 graphic cards, a Wi-Fi connection and 12 Bose micro speakers.
The table is 2.74 m long, 1.52 m wide, 76 cm high and 5 cm thick. The surface, which is a huge screen, is made of soft acrylic that gives the correct smooth, low-friction coating. The screen is supported Apple’s new HiDPI, which gives a resolution of 2880 x 1800 pixel.
The “net” is a touch-sensitive screen from Samsung. With embedded touch sensors it shows information from balls taken in net.
After and during the game, all kind of statistics can be found on the table. Players can for example compare the balls hit areas (where each hit have been visualized by a circle and contains information like speed and trajectory. All data is stored and can be visualized as real time 3D on devices as iPad and iPhones
The tables’ interface activates with a simple two-finger scroll. During game the scores are showed on the surface and changes automatically via a collaboration of the tables sensors, Siri and the players voice. Yes, you can even argue with Siri about a ball and if you not are coming along with the referee; change the score with a swipe.
I wanted to have clean, thin and straight digits that come along with the rest of the design. Therefore I made these digits in Illustrator. If you like them and you need some digits, feel free to use them.
Digits Waldner DC — Download Illustration file (.zip)
Background information — I have always been interested of product design and new technology, and specially the combination of these two. It’s very inspiring to think about what today’s ever-accelerating technology will impact on simple products we have today, as a ping pong table.
I made this concept because I’m love design. I want to get into product design and because I’m learning Cinema 4D. I’m learning it because I think it’s difficult without any 3D knowledge at all for a digital art & design director today plus it is really fun! To have something interesting to create is a great way to learn a program. Therefore, “Waldner” have been a perfect project for me; a table tennis table with new intelligent (and hopefully upcoming) technology. Of course, this table will be to expensive to put in production today, but I think we will soon will start to see these kind of products.
About the images so have I played around with the new depth of field in C4D R13 and its new Physical render. The model is very basic but it still gave me lot of training, specially regarding light, textures and cameras. Most of the stuff did I pick up at Greyscalegorilla.
Why STIGA and Waldner? Well, STIGA is a Swedish brand first of all, and when I grew up we always had a STIGA in our basement. And it has a pretty cool retro logotype that made a nice contrast to the very modern table. Jan-Ove Waldner is known as “the Mozart of table tennis” and is a legend in his native Sweden as well as in China. He is one of our biggest sport profiles and he has always been sponsored by STIGA.
Thanks Kalle Gadd for brainstorming! If anyone is interesting in the concept and design, don’t hesitate to contact me. Who knows, maybe we will see this one in real life one day?
October 29th, 2011
Labels: Black Leakage, Shop
Last night I finally launched my small side-project Black Leakage; an online shop with vinyl wall art. I’m working with a nice small printhouse from my hometown Skellefteå called Vision Reklam with 15 years of experience who handle the printing, packaging and shipping.
Black Leakage concept — Unique wall art made by matte beautiful vinyl. All motives are named after oil tankers that where destroyed during World War II – as a small reminder that out of something bad, something good can come. 10% of the profit goes to Greenpeace Sweden to save our oceans from oil.
Check it out here — Blackleakage.com
Btw, if you wanna buy a Black Leakage you can use the code “designchapel” and you get 15% discount just because you are nice.
USS Neosho placed at my apartment in Stockholm. I have the Medium; 162 cm wide.
The logotype is based on my Designchapel symbol.
Each motive has a story which is placed on the paper tubes used for shipping.
In the package you will also find two small Black Leakage. Here is one of them placed on the entrance door at North Kingdom’s Stockholm office.
A small instruction movie showing how to install Black Leakage.
October 2nd, 2011
Selected Works: Product Design Labels: prototype, Woodbot
North Kingdom, Woodbot Pilots — We received the second round of prototypes a couple of weeks ago. One step forward, two backwards. I really like the way they solved the logotypes, which here are carved into the wood, but there are pretty many parts that not are solved yet and I start to wonder if they really can make it as we want it or if we need to made the design simpler or use another material. It is pretty interesting to work with China factories when you don’t know what you get. Our blue print had for example one black cable on the left arm, now we have two red ones, which is fine; most important is to see what can be done and not. But I am very concerned that they do not follow the feedback at all and they mix up the parts. Our big dude have here the small characters arms…
We have tried a new way to make the eyes which looks pretty cool. The faces (the screens) are one part we have not been able to see how it can be made. Unfortunately.
Three prototypes of pretty much the same body. As you can see, you need to be open minded of what you get. The shapes have become more rounder in the last model which is perfect. The color should be more like the one in the middle but it was great to see how a lighter version would look like. The horns have get a pretty strange shape thou…
The middle stripes is missing which is a shame when I think they do pretty much to the overall feeling. Hopefully we will have it on place on the last, third round of prototypes later this month.
September 25th, 2011
Selected Works: Graphic Design, Illustration, Product Design Labels: Black Leakage, vinyl
I have now found the perfect vinyl and technique for the Black Leakage project. Here are some photos from my own apartment on the final product. I will hopefully have the shop with five different motives up and running before the end of the week when I only have some instructions and documentation left to do.
August 13th, 2011
Selected Works: Logotype, Product Design Labels: Woodbot, Work in progress
Logotype design and positioning.
The idea is to keep the original color of the wood where the logotypes and the stripes are. The rest of the body will be made darker. To make it clear for the factory in Hong Kong I have made this mock up in Photoshop.
August 5th, 2011
Selected Works: Product Design Labels: Woodbot, Work in progress
Finally we have got our first prototypes from Hong Kong delivered. They haven’t been corrected from my last post except the wood have been stained. On the next version we will see how we to make the stripes and logotypes (the idea is to keep these areas without coloring so they stay in original light wood, instead of stickers), all details fixed from earlier feedback, head separated from body and the varnish wood.
We haven’t spent so much time on the packaging yet but they actually made some first rough boxes for us for free in this delivery, without asking. That is what I call service! The idea is also to place the woodbot inside a small designed bag, placed inside a wooden box. The color will be the same as the woodbot I think.
The eyes looks pretty funny when they just have done some big fat white dots. Here can you see the hand issue as well. They have done the hands functionality really nice when you actually can bend the fingers, but it looks little to chunky. The photos are taken on the pier outside my apartment by the way… just after the sunset.
Details from behind. I like the back of the big one best; a solid color, without any differences in tones. It gives the woodbot a luxury feeling. The reference have been Kay Bojesen’s wooden toy monkey.
Woodbot Pilots — North Kingdom’s wooden toy robots. Prototype No.2.
August 5th, 2011
Labels: vinyl, wall art, Work in progress
For a couple of days ago we put up our first Black Leakage wall sticker and it was much easier then I thought. This first one is placed in my sisters apartment who lives pretty close to me in Stockholm.
The shop will go live within two weeks at BlackLeakage.com.
This sticker has the medium size; 115 cm high. The idea is also to have them in different colors.
Some shoots I took the night before with my iPhone camera.
July 6th, 2011
Selected Works: Behind the scene, Product Design Labels: Concept
Last month we received the first photos of the woodbot prototypes from the factory in Hong Kong. However, it was first now I found time for feedback (yes it is a side project) so hopefully I will see a new version of these guys soon. The biggest issue right now is the small details, specially the hands. So I am very excited to see what solutions they have on my feedback. Do we need to redesign or do we need to find another solution? Plan B is to make the hands in plastic.
May 19th, 2011
Selected Works: Graphic Design, Product Design Labels: Woodbot, Work in progress
Some first ideas of the package design — a box in wood.
For the moment we are in contact with a factory in Hong Kong who hopefully will help us with the production. This blueprint is made for them to start making the prototypes. I really hope we will have some nice looking prototypes in the office soon!
The new arms in place. The smoother design gave them a better overall look I think. (Logotypes are missing.)
April 13th, 2011
Selected Works: Product Design Labels: Work in progress
Last month I posted some pictures on our North Kingdom blog concerning the first Woodbot prototypes we have made via a 3d printer. For the moment this is a side project for Mathias Lindgren (3d) and myself, so it goes little slow sometimes, when our regular projects goes first. However, I’m strongly motivated to see if we can take it to production later this year.
The characters will be made in dark wood to get a premium feeling. Details like bag in leather.
So what’s the next step for our physical Woodbot? Right now we are talking with different partners around the world to see who can help us to move on. It’s partners in USA, China, Japan and, of course, in the north part of Sweden. The priority for the production is (when numbers and profits doesn’t interest me that much);
1 — Quality
2 — Flexibility
3 — Cost
The idea for now is to make three models from start, with a limited edition of 250 – 500 each. It’s hard to say the price but I would guess around 150 USD each. The money is not the most important here; it’s to actually do it. I’m reading a book right now called “Making Ideas Happen — Overcoming the obstacles between vision and reality” by Scott Belsky, and I start to understand why so very few of all my ideas never left the drawing table. Yet.
As soon we have figured out whom we will take care of the production we will create one single, wooden prototype. When this prototype has the quality we looking for, then we will put Woodbot on Kickstarter.com to get, hopefully, a budget to start the production.
The prototypes are printed at Digital Mechanics in Västerås, Sweden.
More pictures and information here.