December 11th, 2010
Selected Works: Installation, Miscellaneous Labels: Installation, Work in progress
The installation at Skellefteå Airport is now built. It’s a fantastic feeling to see how your sketches become reality and it looks as good as you hoped for. Skellefteå Snickericentral (SCC) have done an amazing work, they are great cabinetmaker! The whole thing will be launched next week so I keep my fingers crossed from New York where I’m right now, that everything turns out good! We still have some minor problems with the technology but I think everything will work smoothly. We will launch the web version and some documentary movies from the Airport within a week I hope.
The very first test of the screen on place. December 10th, 2010, at 12:38 AM. Mia Vallmark, Project Manager, stands in front of the for moment only blue screen, like a digital gateway..
More pictures and information here.
November 28th, 2010
Selected Works: Interactive, Miscellaneous Labels: Installation, Work in progress
A first rough body tracking test from out little lab project Woodbot Pilots. We have used a 82-inch display from Samsung, Unity 3 technology and a camera from a local Skellefteå company called Fotonic, who manufactures 3D cameras, based on time-of-flight (TOF) technology.
The difference between Xbox Kinect and our camera is that we are using TOF when Kinect is using a structured light and can maintain tracking through a range up to 3.6 meters when Fotonic have a max range of 7 meters. The Kinect sensor is built for use in living rooms and our camera has been optimised for industrial and demanding environments. Both cameras are using imaging CMOS sensors
The huge display was sent to Skellefteå today where we will finish the work within the next two weeks. More stuff will be posted soon.
Link to Vimeo.
September 20th, 2010
Selected Works: Graphic Design, Interactive Labels: Installation, Work in progress
NORTH KINGDOM, WORK IN PROGRESS — For the moment I’m working as a Creative Director/ Art Diretctor / Designer with a little different project then I am used to. It’s an interactive installation that will be placed at Skellefteå Airport this winter. An installation where we will use a very interesting 3D camera technique and a huge 82 inch one-touch screen. If you have seen Microsoft’s Project Natal you maybe know what I’m talking about, it’s a 3D technique that can be used both in games and installation like ours, but also for instore installations, interactive shop windows and much more.
The 3D camera is developed and made by Optronic in Skellefteå and it’s using Time-of-flight (TOF) technology (can be explained as radar operating with light). More information about the camera at Fotonic.
“With the technology, the time it takes for a very short laser pulse to travel to a certain object is measured, allowing distance to be calculated with great accuracy. Using a unique sensor chip, the distance to each individual pixel in the scene can be measured, creating a complete three-dimensional image.”
Video — Proof-of-concept of hand controlled car game
Video — 3D camera test
The basic idea behind the concept was to make something pretty simple (orders from the 3D cam tech guys) and focus on the visual, because we don’t want any bugs when it will be a public installation. That gave us directions to use as few joints in the bodies as possible. Therefore I had to figure out how to make them so simple as possible but still interesting. The first sketches I did were these fluffy things, which was made for one of our first ideas around an interactive mirror. From the beginning our ideas were mostly to make something arty, focusing on something we called Flight DNA (when every flight trip is unique), and digital mirrors with avatars (which is still on the track in another shape). However, it felt little lame, so we ended up with a game instead that anyone could easily understand. During this period I was working a lot with Per-Mattias Nordkvist, Improove (who I worked together with at Paregos in Skellefteå, way back).
(These fluffy characters are now moved to another ongoing project).
When we moved over to the game idea I wanted characters with more attitude and possibilities to fly. When Skellefteå is famous for its wood culture, what would be more right to do the characters in wood? And what would be cooler to make these wooden characters into robots? Above is the first concept sketches I made in Illustrator, showing the different bodies, heads, etc. It is also showing some first ideas of how the environment will look like.
Here are we working with the texture, colors and placement of the fabricated logotypes (which will give the characters a racer attitude). Pawel Wilkos from Ars Thanea is helping me out with the 3D when Mathias Lindgren, our 3D master, went on paternity leave. So big thanks to our old friends at Ars Thanea! We are own you one!
When I came up with the idea of these wooden robots/pilots it felt like we could do something more around them. Could we make them like a brand, could we take them further to other platforms? It’s some ideas we now are looking at, so I really hope we will see them in other platforms soon. Right now we are actually doing some first tests on iPhone (something I have been dreaming about over three years now). My intention is also to make a shop so people can order them as 15-20 cm high design wooden characters, limited edition. I hope to connect our local wood companies together to make it happen. If not, let me know if you have any ideas how to sponsor the project.
More pictures and information here.