Making technology part of the identity
We wanted the tech to feel designed, not only engineered. The battery is a good example. It shouldn't look like a power bank with a logo on it, it should look like it belongs to a surfboard. So it says surfboard on it. Colour and typography did the rest. The charger, propulsion housing, interfaces, packaging, app and website got the same treatment. Different jobs, same family.
Building a world before the product existed
When I joined, the board was still being designed. We were part of shaping it and pushed for a classic surfboard shape. Once the CAD files were ready, I brought them into Cinema 4D, Substance Painter and Unreal Engine and started building LIND's visual world before there were any production boards.
As Art Director, I wanted the way we visualised the board to feel different from typical watersports advertising. We treated the board more like an art object and used large pieces of fabric to create abstract waves, water and ocean.
That connected to the first edition, Canvas. Almost completely white, with just the wooden stringer and a minimal LIND mark, as clean as a blank canvas. The name worked on a few levels: the board's materials and construction, a clean starting point that could later take on almost any expression, and the fabric we used in the CGI to build the ocean around it.