MOBILE EXPERIENCE

The Hobbit

Project: Online Experience
Roles: Art Director & Lead Designer
Made by: North Kingdom

Client: Google & Warner Bros. 
Year: 2013


“The Hobbit: The Desolation of Smaug” was one of Warner’s most important theatrical movie release for 2013. By showcasing the incredible world and the characters of the film one goal was to increase awareness and genuine excitement among movie-goers. Also, by showcasing the new capabilities of the Chrome platform in a cutting-edge mobile first experience, we inspired developers around the world to continue innovating on the web and contribute in making the web into a better place to be.

With immersive 3D graphics built with CSS3 and WebGL, “Journey Through Middle-Earth” is the first Chrome Experiment designed to bring this beautiful 3D experience to mobile, with technology support for WebGL in Chrome for Android devices with high-end graphics cards. Although WebGL isn’t supported on iOS, Chrome users can still experience most of “Journey Through Middle-earth” on their iPhones and iPads.

The objective was to capture the scale and the grandeur of the first two hobbit movies  and transport tens of millions of fans to the vibrant world of Middle-earth, in a mobile first web experience.

We used some of the latest web technologies in bringing the Hobbit theatrical experience to the web and in that process we also educated developers on the cross device capabilities of the Chrome for Android platform.

PARTNERS
Backend: Agigen
Site Music & Sound: Dinahmoe
Trailer Music & Sound: Plan 8
Rivendell Programing: Schimpanz
Thranduil’s Hall Illustrations: More Media



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LANINGPAGE-DESKTOP
map-kvadrat
Lake-Town
Erebor
1
bilbo
troll-Layer-893
experience_erebor_start
riverdale-small
dol-guldor-small
experience_laketown_start
lake-town-small
explore_laketown
explore_dolguldur
ere
t-hall-small
experience_thranduils_start
Thranduil´s-Hall
experience_thranduils
Layer-846
2
bok2
bok5
icons-brown
bakgrund-Nexus-7
Hobbit-map-texture-clouds-names Hobbit-map-texture-clouds-names_corr

 

We were between five and six different designers and illustrators during the different stages. We made a total of about 150 different sketches and concepts. The pictures presented here are mostly mine and illustrator Anton Eriksson.

We were between five and six different designers and illustrators during the different stages. We made a total of about 150 different sketches and concepts. The pictures presented here are mostly mine and illustrator Anton Eriksson.

ART-DIRECTION-MAP-_Rob-copy
Exploration-Rob-4


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