GAME KEY ART

Need For Speed

Project: Intelligent Table Tennis 

Made by: Robert Lindström

Disciplines: Industrial Design / Visualisation

Client: Designchapel (Conceptual)

Year: 2012/17

Behance

When designing Waldner, I wanted to explore the fusion of a traditional product with the digital. I have been involved in digital creation the last 20 years and the ongoing revolution where the digital world and the physical world is merging together, is the most interesting and inspiring developments together with VR in our branch to date.

Walner consists of an advanced advanced computer system integration. The table has a multi-touch sensible surface, which responds to both motion and lightweight items like a ping-pong ball. The table is equipped with voice recognition that monitors the game as well. That means the table is very intelligent; it sees, feels and hears the game so you can both discuss a ball or argue about a point.

"So what are you waiting for, Roman Abramovich? Quit wasting your money on washed-up strikers, firing managers and ropey haircuts, and invest in this instead." 



— Sport Magazine, Issue 246, March 2 2012

STIGA Waldner table tennis ping pong future technology iTable touch-screen apple designchapel
STIGA Waldner table tennis ping pong future technology iTable touch-screen apple designchapel
STIGA Waldner table tennis ping pong future technology iTable touch-screen apple designchapel
STIGA Waldner table tennis ping pong future technology iTable touch-screen apple designchapel
STIGA Waldner table tennis ping pong future technology iTable touch-screen apple designchapel
STIGA Waldner table tennis ping pong future technology iTable touch-screen apple designchapel
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WALDNER-FONT

 

Under the surface we find two 2.4GHz Quad-Core Intel Xeon E5620 “Westmere” processors and an ATI Radeon HD 5870 graphic cards, a Wi-Fi connection and 12 Bose micro speakers. The table is 2.74 m long, 1.52 m wide, 76 cm high and 5 cm thick. The surface, which is more or less a huge screen, is made of soft acrylic that gives the correct smooth, low-friction coating. The screen is supported Apple’s new HiDPI, which gives a resolution of 7680 × 4320 pixel (8K).

The “net” is made by parts of a touch-sensitive screen from Samsung. After and during the game, all kind of statistics can be found on the table. Players can for example compare the balls hit areas (where each hit have been visualized by a circle and contains information like speed and trajectory). All data is stored and can be visualized as real time 3D on devices as iPad and iPhones.

The tables’ interface activates with a simple two-finger scroll. During game the scores are showed on the surface and changes automatically via a collaboration of the tables sensors, Siri and the players voice. Yes, you can even argue with Siri about a ball and if you not are coming along with the referee; change the score with a swipe.

The design of the digits had to be thin and straight to come along with the rest of the design langauge. Download Illustration file (.zip)


Below: Concept images, round 2

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